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Face it: Your mobile game sucks. Here’s how to save it from mediocrity
You are here because you have the next big mobile game on your hard drive.
You’ve finally completed your labor of love: a mobile game poised to release on the Google Play Store (App Store coming soon!) — And you are sure it will be accepted with critical praise. Your “Flappy Bird”, your magnum opus, your ticket to game development stardom and oodles of cash!
But, sadly, you are dead wrong. Your 100+ hours (or maybe 10 minutes, depending on your liberal use of premade assets) of development towards your big Play Store debut game may have been a gigantic waste. And you simply haven’t realized it yet.
Now, you are pounding your keyboard typing, “You haven't even played my game, how are you so sure that it sucks?!”
Consider this a litmus test of your game’s “suckiness”. We’ve all been there before. We’ve all ignored the common consensus around Android/iOS games, plastered in big red letters all around us. Dig deep down, and you know the truth. Smartphone owners that consider themselves “gamers” consider 99.99% of mobile games to
- lack depth
- be low quality “cash grabs”
- target casual players exclusively