Game Devs: Five reasons why you haven’t made your dream game (and 5 ways to overcome your hurdles)

To deliver on your vision, you need to come to terms with what you’re capable of creating.

Dusk Sharp


Will the stars align for your next big game development project? Photo by Илья Мельниченко on Unsplash

Independent game developers truly have it hard. Whether you are flying solo or work in a small team, there’s always hurdles to overcome. Unless you work at a major studio that is geared towards making your dream game, you are likely not seeing tremendous progress on your big passion project. Why is that?

As I present some reasons why in this article, maybe one, two, or even all of them resonate with you and your team. Heck, nearly all of them resonate with me! The key to uncovering and managing a pain point is by planning the solution. Hopefully, the presented solutions also resonate with you enough to give your indie game dev team a kickstart in the right direction.

What’s stopping you from reaching your game dev goals?Photo by Hello Lightbulb on Unsplash

1. You're missing the right skills to deliver

Let’s say you are not the most tech-savvy, logical thinking individual. Does this mean you can’t make a game? Rhetorical answer for a rhetorical question — NO WAY! The same goes for if you are not musically or artistically inclined. You can make a game, in fact, I wrote an article on the very subject of developer art and making games.

But when it comes to a dream game, everyone has their own vision. If your want custom music scores, artwork, 3D assets, or you want a complicated game engine powering a peer-to-peer MMORPG — you’re going to have a tough time.

If you are missing the skills to deliver on your vision, and you don’t want to settle with your current output or with premade assets, you will have to get creative.

Harness the power of freelancers online! Photo by Glenn Carstens-Peters on Unsplash

For custom works, check Fiverr or Upwork for freelancers that would love to help bring your vision to reality. It may take a few revisions and back-and-forth with your…