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Why cancelling Among Us 2 was the nicest thing InnerSloth could do for their fans
No, this is not sarcasm. We should be thanking them!
It always gives me great pleasure to see indie games rise to meteoric success and popularity. It is proof that the hundreds of thousands of hobbyists and entrepreneurs can “make it” purely on the merit of their work. “Among Us”, the latest hit indie game in 2020, is one such example. It has amassed nearly 80K daily players on Steam and at time of writing has over 200K viewers watching gameplay on Twitch.
If you are plugged into the goings-on of the video game scene, you have certainly heard of Among Us. A social deduction action game, Among Us pits you against your friends on a space station, where 1–3 of your crew is secretly an “imposter” alien whose goal is to kill as many crewmates as possible, discreetly. The crew then needs to find the imposter and oust them from the group before they are killed. Gameplay comes to a head when players confront their crew via voice chat, that more often than not devolves into a cacophony of alibis and slander and screaming.
We have seen many iterations of this kind of gameplay, from the classic Mafia, to Spyfall and “One Night Ultimate Werewolf”. But Among us has become a hit as more and more big-name content creators jump on board…